xtraterew.blogg.se

The klub 17 tutorial
The klub 17 tutorial













Imagine if the hand was sitting on a desk? You would see it dipping into the desk at the end of the animation. This might not look too bad here but it can be very annoying and it happens a LOT. Copy all '.txx' files from 'Klub 17 v 7.4 update' folder and paste them to 'Archives2.114.001' in your game folder (e.g. Because the curve is being smoothed out it is introducing unwanted motion between the third and fourth keyframes. The last two keyframes are the same so you would expect the hand to stay in the same place between them. This actually looks pretty good, with one exception. If the curve is flat there is no movement. Where the curve is steep there is a lot of movement or speed. Handy tip: Where the curve is close to horizontal that is where the object is moving slowly. The hand animation shows what this will look like on your model. The purple dots are the keyframes and the short lines are the tangents which indicate the direction of the curve at each keyframe. This is essentially drawing a smooth curve as illustrated below. Let's say you move the model's hand up and down a couple of times, setting keyframes in the timeline as you go.īy default, we will see smooth interpolation between the keyframes. Only items linked to 'interactive' targets will be animated by this loop and at the same time override all other animations on those targets.īasic Interactive Pose tutorial: The Key Editor See the Interactive pose tutorial for a demonstration. This is a special loop that will play as soon as a user interacts with a person or sets the speed slider above zero within the game. Then everything will start over with the Normal Loop. It will be played at least once, but if by chance you get a multiorgasm, it will be looped.Īfter the orgasm, the cooldown loop will be played until excitement reaches a certain level. When a person reaches an orgasm and this loop exists (you don't have to create one), this loop will be played. This is the loop which is played initially, up to the point where a person reaches his/her orgasm. Just be careful not to overlap the different loop sections. So, for example you could set the end of the Normal Loop to the end of section 3 and cramp the remaining loops into section 4. In Interactive Mode the 4 sections are initially setup to contain the 4 different loops.īy rightclicking in the timeline you can set the Start/End of each individual loop.















The klub 17 tutorial